AI Insights · Timothy · June 2022
Top 5 3D Anime Games on Android in Europe Q2 2022
Discover the performance trends of the top 5 3D anime games on Android in Europe during the second quarter of 2022, including download numbers, revenue, and active user statistics.
In Q2 2022, the top 5 3D anime games on the Android platform in Europe showcased varying performance trends in weekly downloads, revenue, and active user numbers. Here’s a breakdown of their performance:
Genshin Impact
Genshin Impact had a notable start in weekly revenue at approximately $1.1M in late March, but experienced a downward trend, reaching around $218K by mid-May before bouncing back to $680K at the end of May. Weekly downloads fluctuated, peaking at 141K in early April and ending the quarter at 122K. Active users saw a gradual decline from 2.08M in late March to 1.88M by the end of June.
Ni no Kuni: Cross Worlds
Ni no Kuni: Cross Worlds launched in late May with a strong weekly download count of 419K, but this declined sharply to 19K by the end of June. Revenue showed an upward trend, peaking at $668K in mid-June before slightly dropping to $430K by the end of the quarter. Active users followed a similar downward trend from 315K to 66K over the same period.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS saw significant growth in weekly revenue, starting at $280K in late March and peaking at $1.06M by the end of May. Downloads also increased, from 24K to 57K during the quarter. Active users showed a consistent rise, reaching 733K in early June, maintaining around 720K through the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE
NARUTO X BORUTO NINJA VOLTAGE experienced modest weekly revenue, fluctuating between $12K and $30K throughout the quarter. Downloads remained relatively steady, averaging around 32K per week. Active users hovered between 112K and 130K, showing minor variations but no significant trends.
Honkai Impact 3rd
Honkai Impact 3rd demonstrated an increase in weekly revenue, peaking at $232K in late May before stabilizing around $72K by the end of June. Downloads remained consistent, ranging between 23K and 35K. Active users showed a slight decline, from 168K in late March to 183K by the end of June, with a few fluctuations in between.
These insights are based on data from Sensor Tower. For more in-depth analysis and insights, visit Sensor Tower’s platform.